Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 14, 2019 22:10:23 GMT
WIp Wip bbabby
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 14, 2019 22:12:51 GMT
Diadem's Shit
Arcane- Soul Fire Dart: Arcane counterpart to Darkmoon arrow, a basic spell that requires a bow as a catalyst. If Immortal, a bow derived from their namesake is not a requirement. Deals 1d10 damage in addition to normal attack if Immortal Eclipse: Lessens the effect of Miracle magic by [1d6] points for 3 turns. It completely nullifies all status effects caused by Miracle magic such as buffs like Electrify and Holy Weapon. Successful cast at 11+ initiative. Curse: Causes random status ailment (TN of 5-8). Roll 1d8: status effect is determined by result: 1.Poison 2.Burn 3.Drench 4.Frozen 5.Sluggish 6.Bruise 7.Stunned 8.Blind Profaned Weapon: Arcane counterpart to Holy Weapon. Allows the caster to buff a ghost's attack and defense by +1d10 OR damage a Soul Stone Angel ghosts by the same percentage. If Demon/Inquisitor, it grants ghosts a +5 damage and defense boost OR a +5 damage boost against Soul Stone Angel ghosts. Malice: Conjures pools of malice or physical darkness at the opponent's feet causing +1d6 more damage that lasts for 4 turns. While in effect, it grants ghosts an extra 1d4 in defense.
Arcane rank 2- Soul Fire Spear: Rank II version of Soul Fire Dart. It increases the caster's initiative rolls by 3 with each successful hit. These points do not stack and are used up as soon as your character rolls in the next round. Wicked Weaves: An ancient Arcane spell created by a witch of old. The spell allows an Immortal caster to weaponize Soul Threads within their bodies. For humans, it allows their clothing to become weapons. These can be used along with normal attack and deal 1d15 damage. Shadow Step: Allows the user to blend in with their environment (TN of 10-13) Caster is impervious to nonmagical attacks and cannot be selected as a target unless light is cast in their direction (TN 12+) Soulfire Eye: A grotesque catalyst in the form of a disembodied eye. Shoots lazers that cause 2d10 damage. Denial & Torment: Forbids enemies from using magic with status effects or from using the same spell twice in one RP. Requires the caster's HP to remain above 50%. (TN 10+) Mind Break: Forces a target into Berzerk state that does not have the benefits of Berzerk. Target attacks allies and enemies with no regard to who, and must roll 10+ in initiative to break free. (TN 8+)
|
|