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Post by Deleted on Dec 2, 2018 0:46:41 GMT
Choir Magic
Choirs may obtain magic from the shops, but they also have their own special abilities! Defensive:Rank I: Cost: 20 Rep each Dancer's Lyric: An ancient verse or dance sequence that allows the caster to reinvigorate an ally who can roll a die again in the same round. (The ally makes a separate post for that character and that will be calculated instead of the previous roll for that character) Healing Word: All allies within the sound of the Choir's voice regenerate 2d10 HP. Characters with the status ailment "Deafened" cannot benefit from this spell. Crescendo: Add 1d10 to an ally's roll. Well-Meaning Wishes: Bless a target with a random Buff; Roll 1d6 to determine the buff for one turn; 1. Regen: Gain 1d5 HP per turn 2. Impervious: Unable to take HP damage for 1d4 turns. 3. Armor: -[1d8] attack rolls targeting at target/self 4. Jacked: +[1d10] ATK for target/self 5+6: Additional 2d6 ATK Rank II: Cost: 40 Rep each Soothing Sonnet: TN 7-14; Your Choir sends a soothing wave through the battlefield. This immediately removes all ailments and effects from allies and enemies- positive or negative. This includes buffs and the Berzerk status on both Angels and Bezerkers. Ode of the Dancer: Rank II version of the Dancer's Lyric. Allows the caster to reinvigorate 2 allies to roll again during the same round of dice rolls, restoring +5 HP as well. Uplifting Melody: Add 2d10 to the rolls of allies who roll above your initiative. Round: Add 5 ATK to allies' ATK rolls. This skill stacks with each additional Choir who casts Round this turn. Rank III: Cost: 60 Rep each Moonlight's Sonata: Rank III version of Ode of the Dancer. It can revive 1 ally with 10 HP and reinvigorate another to roll again in a round of dice rolls, healing 5 HP points. This spell can be used twice in a RP. Stardust Finale: Your voice is an inspiration to all! All allies gain 2d20 to their rolls! TN 15-20.
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Post by Deleted on Dec 2, 2018 20:36:53 GMT
Offensive: Rank I: Cost: 20 Rep each Stunning Scream: Cause the Stunned status effect to enemies that roll under your initiative.
Thundering Roar: Your voice causes the ground to rumble, dealing 2d10 damage to surrounding enemies. It knocks them off their feet, adding the Bruised status effect.
Enthrall: Enemies around you become distracted! Those who roll under your initiative suffer -2 to Initiative and -5 to their ATK roll.
Cursed Words: Cause a status ailment at random; Similar to the Curse Arcane spell.
Rank II: Cost: 40 Rep each Banshee Scream: This spell causes enemies to lose their status buffs and lose any additional defensive buffs (passive or otherwise) for 1d5 turns. Can cause Deafened status effect between 15-20 Initiative.
Unearthly Chorus: Enemies are put off by your chilling song; They have difficulty hitting, and suffer -3 to Initiative rolls.
Dazzling Performance: Bust a move! Those who roll between 1-10 during your performance skip a turn.
Song of Passion: Your song is on fire! Literally. Your voice imbues your attack with fire and deals 1d20 damage in addition to an attack roll.
Rank III: Cost: 60 Rep each Sound Shatter: Rank III version of Banshee Scream. This spell causes enemies to lose their status buffs and lose any additional defensive buffs (passive or otherwise) for 1d5 turns; It causes an additional 2d10 damage to all enemies. Can cause Deafened status effect between 15-20 Initiative.
Perish Song: Bind yourself to one enemy of choice; Any damage you take is also taken by the bound enemy. This does not change unless concentration is broken (gain a status ailment) or the enemy faints. You may only bind yourself to one enemy at a time.
Mermaid's Song: A song so entrancing, you're able to roll for an enemy. Reroll one of your target's die- you may choose which die to keep.
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Post by Deleted on Dec 2, 2018 21:46:20 GMT
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Post by Deleted on Dec 2, 2018 21:46:25 GMT
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Post by Deleted on Dec 2, 2018 21:46:31 GMT
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