Post by Deleted on Oct 14, 2018 17:50:23 GMT
Character Stat Sheet: [Gloves Stone]
HP: 200 [Rank III, Virtue]
Attack Roll: 1-15, 2 dice +2
Weapon Reinforcement: For all other misc. Weapons. Adds +2 to all attack rolls. (May be bought once for every Rank.)
Defensive: None
Ability Notes:
Magical Being - Able to remain in Henshin for longer! Instead of losing 2 HF per turn, you lose 1 HF per turn.
Henshin Overdrive - Available to Rank II+ Characters that have Soul Threads present. Adds the Henshin Overdrive ability, which can be accessed while in Henshin.
Positive Influence - The aura of your character is so overwhelmingly positive that it gives all allies -5 to all damage to them and +50 to HP. This ability deactivates when the influencer is at 50% HP.
Elemental Mage: Adds an additional boost to magic cast during Henshin! Add 2d10 boost to all elemental spells (Gale/Pyro/Aquira/Thera Only)
Henshin Notes:
-Standard Build: Attack Roll Range +3 | Speed Boost
-------------------------------------------------------------------------
-Henshin Overdrive:
- +2 to each ability value from the initial Henshin (ex. if you have Attack Roll Range +3, it becomes +5 instead)
- Additional ability (choose another from the list for the rest of the RP): Speed Boost
- 1d5 additional die to attack
Spell Reference:
-Pyromancy Tome;
-Rank I:
Ember: Basic fire orb spell. Deals 1d10 Pyro Damage
Blaze: Adds a fire element to a weapon. The weapon's damage is increased by 1d6 for 5 rounds of dice rolls.
Damage Roll + (1-6 roll)
Flamethrower: Basic stream of fire. Deals 2d8 damage for everyone who rolls under your initiative.
Torch: Summons a small flame to illuminate one's surroundings. Unadvised to use this spell with multiple enemies around as the caster will have higher chances of being targeted.
Requires no die roll.
Dagger: Caster can summon a quick dagger shaped flame held in a reverse grip. The dagger can be used in addition to your normal attack roll. It deals 1d8 Fire damage.
Fire-Kick: Self-explanatory. Adds Fire element damage to melee attack- can be done in addition to normal attack for 1d10 damage.
-------------------------------------------------------------------------------
-Rank II:
Fire Orb: Rank II version of Ember, they act as homing missiles. Deals 1d15 Pyro damage.
-------------------------------------------------------------------------------
-Rank III:
Lord's Flame: A versatile Pyromancy spell. It's default use is a volley of homing missiles that add the Burned status effect for 1d8 damage each turn, only lifting after another spell has been applied to negate the effect or the character runs out of HP. It can also be used to buff the caster's weapon exponentially by 1d12 and also tack on the Burned status effect.
Buff: Damage Roll + 1d12
_______________________________________________________________________
Character Stat Sheet: [Sapphire Necklace]
HP: 100 [Rank I, Fallen]
Attack Roll: 1-10, 2 dice
Defensive: None
Ability Notes: None
Henshin Notes:
-Standard Build: Attack Roll Range +3 | Speed Boost
Spell Reference: None
_______________________________________________________________________
Character Stat Sheet: [Dress Socks]
HP: 100 [Rank II, Minor-Lord]
Attack Roll: 1-10, 2 die
Defensive: None
Ability Notes: None
Henshin Notes:
-Standard Build: Speed Boost | Boosted Awareness
Spell Reference:
-Gale Tome
-Rank I:
Tempest Blades: Small, scattered, yet sharp gusts of wind. Deals 1d8 damage to multiple enemies (determined by initiative)
Slipstream: A speed buff that grants an additional 1d5 points to an initiative roll for the duration of the roleplay.
Spiral Arrow: A horizontal or drop kick aided by pressurized air magic at the soles of the caster's foot. Adds Gale element damage to melee attack- can be done in addition to normal attack for 1d10 damage.
Sonic Boom: A pressurized sound wave that can cause the Stunned status effect (TN 10-15). Stuns an enemy for 1 round of dice rolls if the spell hits.
Quill Dart: Gale version of Darkmoon Arrows and Soulfire Darts. Unlike the other two, it requires no bow catalyst. Deals 1d8 Gale damage in addition to regular attack.
Defog: Nullifies all status effects from magic (status ailments, debuffs, and buffs).
_______________________________________________________________________
Character Stat Sheet: [G-Strings]
HP: 100 [Rank I, Tempter]
Attack Roll: 1-10, 2 die
Defensive: None
Ability Notes: None
Henshin Notes:
-Standard Build: Speed Boost | Damage: -2
Spell Reference:
Thera Tome
-Rank I:
Golem's Caestus: A punching glove made of stone forms around the caster's hands. All attacks deal Thera damage.
Blight Thorn: Poison darts created out of a pool of Malice, inflicts 1d5 damage on multiple enemies in addition to normal attack. Inflicts Poisoned status if target rolls 8 or lower initiative
Widow's Kiss: Caster sends out a kiss to a single target. Inflicts Poisoned status if target rolls 8 or lower initiative
Shard Barrage: The caster creates a small ball of earth, glass, or crystal, barraging an enemy with shards at high velocities. Deals 2d8 Thera damage in addition to regular attack to all enemies that roll lower in initiative.
Iron Stance: The caster briefly turns statuette, being immune to any oncoming attack whether magic, weapon, or melee based. Magic immunity is only of the same rank. If the caster is in Iron Stance while being hit by Rank II magic, they will only take 1d10 damage. If hit with Rank III/S magic, they will take 50% damage.
Leaf Edge: Caster manifests a storm of sharp leaves. Deals 1d8 Thera damage in addition to regular attack.
HP: 200 [Rank III, Virtue]
Attack Roll: 1-15, 2 dice +2
Weapon Reinforcement: For all other misc. Weapons. Adds +2 to all attack rolls. (May be bought once for every Rank.)
Defensive: None
Ability Notes:
Magical Being - Able to remain in Henshin for longer! Instead of losing 2 HF per turn, you lose 1 HF per turn.
Henshin Overdrive - Available to Rank II+ Characters that have Soul Threads present. Adds the Henshin Overdrive ability, which can be accessed while in Henshin.
Positive Influence - The aura of your character is so overwhelmingly positive that it gives all allies -5 to all damage to them and +50 to HP. This ability deactivates when the influencer is at 50% HP.
Elemental Mage: Adds an additional boost to magic cast during Henshin! Add 2d10 boost to all elemental spells (Gale/Pyro/Aquira/Thera Only)
Henshin Notes:
-Standard Build: Attack Roll Range +3 | Speed Boost
-------------------------------------------------------------------------
-Henshin Overdrive:
- +2 to each ability value from the initial Henshin (ex. if you have Attack Roll Range +3, it becomes +5 instead)
- Additional ability (choose another from the list for the rest of the RP): Speed Boost
- 1d5 additional die to attack
Spell Reference:
-Pyromancy Tome;
-Rank I:
Ember: Basic fire orb spell. Deals 1d10 Pyro Damage
Blaze: Adds a fire element to a weapon. The weapon's damage is increased by 1d6 for 5 rounds of dice rolls.
Damage Roll + (1-6 roll)
Flamethrower: Basic stream of fire. Deals 2d8 damage for everyone who rolls under your initiative.
Torch: Summons a small flame to illuminate one's surroundings. Unadvised to use this spell with multiple enemies around as the caster will have higher chances of being targeted.
Requires no die roll.
Dagger: Caster can summon a quick dagger shaped flame held in a reverse grip. The dagger can be used in addition to your normal attack roll. It deals 1d8 Fire damage.
Fire-Kick: Self-explanatory. Adds Fire element damage to melee attack- can be done in addition to normal attack for 1d10 damage.
-------------------------------------------------------------------------------
-Rank II:
Fire Orb: Rank II version of Ember, they act as homing missiles. Deals 1d15 Pyro damage.
-------------------------------------------------------------------------------
-Rank III:
Lord's Flame: A versatile Pyromancy spell. It's default use is a volley of homing missiles that add the Burned status effect for 1d8 damage each turn, only lifting after another spell has been applied to negate the effect or the character runs out of HP. It can also be used to buff the caster's weapon exponentially by 1d12 and also tack on the Burned status effect.
Buff: Damage Roll + 1d12
_______________________________________________________________________
Character Stat Sheet: [Sapphire Necklace]
HP: 100 [Rank I, Fallen]
Attack Roll: 1-10, 2 dice
Defensive: None
Ability Notes: None
Henshin Notes:
-Standard Build: Attack Roll Range +3 | Speed Boost
Spell Reference: None
_______________________________________________________________________
Character Stat Sheet: [Dress Socks]
HP: 100 [Rank II, Minor-Lord]
Attack Roll: 1-10, 2 die
Defensive: None
Ability Notes: None
Henshin Notes:
-Standard Build: Speed Boost | Boosted Awareness
Spell Reference:
-Gale Tome
-Rank I:
Tempest Blades: Small, scattered, yet sharp gusts of wind. Deals 1d8 damage to multiple enemies (determined by initiative)
Slipstream: A speed buff that grants an additional 1d5 points to an initiative roll for the duration of the roleplay.
Spiral Arrow: A horizontal or drop kick aided by pressurized air magic at the soles of the caster's foot. Adds Gale element damage to melee attack- can be done in addition to normal attack for 1d10 damage.
Sonic Boom: A pressurized sound wave that can cause the Stunned status effect (TN 10-15). Stuns an enemy for 1 round of dice rolls if the spell hits.
Quill Dart: Gale version of Darkmoon Arrows and Soulfire Darts. Unlike the other two, it requires no bow catalyst. Deals 1d8 Gale damage in addition to regular attack.
Defog: Nullifies all status effects from magic (status ailments, debuffs, and buffs).
_______________________________________________________________________
Character Stat Sheet: [G-Strings]
HP: 100 [Rank I, Tempter]
Attack Roll: 1-10, 2 die
Defensive: None
Ability Notes: None
Henshin Notes:
-Standard Build: Speed Boost | Damage: -2
Spell Reference:
Thera Tome
-Rank I:
Golem's Caestus: A punching glove made of stone forms around the caster's hands. All attacks deal Thera damage.
Blight Thorn: Poison darts created out of a pool of Malice, inflicts 1d5 damage on multiple enemies in addition to normal attack. Inflicts Poisoned status if target rolls 8 or lower initiative
Widow's Kiss: Caster sends out a kiss to a single target. Inflicts Poisoned status if target rolls 8 or lower initiative
Shard Barrage: The caster creates a small ball of earth, glass, or crystal, barraging an enemy with shards at high velocities. Deals 2d8 Thera damage in addition to regular attack to all enemies that roll lower in initiative.
Iron Stance: The caster briefly turns statuette, being immune to any oncoming attack whether magic, weapon, or melee based. Magic immunity is only of the same rank. If the caster is in Iron Stance while being hit by Rank II magic, they will only take 1d10 damage. If hit with Rank III/S magic, they will take 50% damage.
Leaf Edge: Caster manifests a storm of sharp leaves. Deals 1d8 Thera damage in addition to regular attack.