EXAMPLE
[Amulet Lovecraft]:HP: 200 HP
Attack Roll: 2d15
Defensive: -5 DMG (Abs of Steel)
Ability Notes:
-Northern Winds: Grants character +10 on their initiative rolls once they're down to 15% health.
-Magical Being: Able to remain in Henshin for longer! Instead of losing 2 HF per turn, you lose 1 HF per turn.
-Golden Wisdom: This ability encases magic users within a crystalline projection, granting them a 15% buff on their magic and 20% defense against any magic attack.
Henshin Notes:
-Speed Boost: Instead of one initiative roll, your character may make 2 rolls. IF your second die roll is HIGHER than the first, they hit for twice the damage!
-Damage Boost: +2 Damage
Spell Reference:
-Arcane Tomes -
Rank I: Eclipse | Lessens the effect of Miracle magic by [1d6] points for 3 turns. It completely nullifies all status effects caused by Miracle magic such as buffs like Electrify and
Holy Weapon. Successful cast at 11+ initiative.
Profaned Weapon | Arcane counterpart to Holy Weapon. Allows the caster to buff a ghost's attack and defense by +1d10 OR damage a Soul Stone Angel ghosts by the
same percentage. If Demon/Inquisitor, it grants ghosts a +5 damage and defense boost OR a +5 damage boost against Soul Stone Angel ghosts.
Malice | Conjures pools of malice or physical darkness at the opponent's feet causing +1d6 more damage that lasts for 4 turns. While in effect, it grants ghosts an extra
1d4 in defense.
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Rank II: Shadow Step | Allows the user to blend in with their environment (TN of 10-13) Caster is impervious to nonmagical attacks and cannot be selected as a target unless light is cast in their direction (TN 12+)
Denial & Torment | Forbids enemies from using magic with status effects or from using the same spell twice in one RP. Requires the caster's HP to remain above 50%. (TN 10+)
Soul Fire Spear | Rank II version of Soul Fire Dart. It increases the caster's initiative rolls by 3 with each successful hit. These points do not stack and are used up as soon as your character rolls in the next round.
-Rank III: Calamity Flame | Fire made of Malice that if used on Heaven-aligned characters, it'll deal an additional 1d12 for a burst damage effect. It can also be used to buff a ghost's damage and defense by 1d20.
Psychobreak | An Arcane version of Psychoshock, the caster produces a contained explosion of Arcane energy that deals 1d12 for a burst damage effect against Heaven-aligned characters.
Profaned Flame | Reinforces weapons with magic that is both Arcane and Pyromancy-based. If the hit is successful, it applies for the Hexed and Burned status effect. It also adds 1d12 more damage to all Arcane spells only once, meaning that buffs cannot stack.
-Aquira Tomes -Rank I: Water Whip | Water's Reach
-Rank II: Augur of the Eldritch | Diamond Dust | Jet Stream
-Rank III: Rime Lance | Horrorterrors