Post by Kro on Sept 13, 2018 1:17:23 GMT
After taking your feedback into consideration, the mods have been chipping away at what we can make amends to! Some of these upcoming features may require member participation for the sake of further hammering it out or for further feedback.
•Changes to the combat system:
Members feel pretty split in regards to our current battle system in terms of who does and doesn't like it. We (mods) see where both sides are coming from and have come up with both an alternative and compromise to our current system. In short, there will be two battle systems that will be used depending on its necessity with mod created RPs and preference for member driven RPs.
Mod RPs, especially those held on RPNow where they're more fast-paced, will employ a very simple dice system where it's more an initiative check. This means that rather than dealing with the math of everything we currently have, we're just checking on whether or not your character hits. But it won't be just that type of combat system. Depending on the RP, the enemy, or the theme will the dice be changed accordingly. Give it tiny gimmicks that could add to the RP while keeping everything fairly simple!
As for our current battle system, that's staying! We'll be rewriting things too so that it can be explained easier but know that whether it's used or not will mostly be used for more member-run RPs. It's a matter of preference and while mods were discussing it, we all felt that it truly shines more for PvP scenarios rather than having the entire group try and use it.
For plot-related RPs however? Unlikely but it's not an option that's entirely ruled out. We'll make it clear what type of dice system we'll use just in case, though.
•New age limit for the group:
The group has been a 16+ community for the longest time. Hell, a lot of us have been engaging in the community since the age of 16 or 17. While yes, those are late teen years and they know what sex is, it's forced mods to drop off a lot of the elements that make PSG the unique raunchy comedy that it is in favor of not getting in trouble with authorities for having minors interact w/ 18+ stuff (and that prudence is what led to us being a little too serious for PSG).
So to finally start reintroducing those fun elements back from what we loved about PSG, we're simply bumping up our age limit to 18+. We're not gonna screen for ages of our current members as we're sure you're all above 18 or at least that age. Besides, we've seen y'all's character twitters. We see them being horny on main all the time.
Of course, with a new age limit comes the disappearance of a filter considering we're all adults but remember that we still have a NSFW chat for more risque stuff lmao. Other chats are more for those dick jokes.
•Changes to our ranking up prerequisites:
Despite the changes to ranking up having been changed not even a month ago, we're going to make changes to it again. We realized that the new method is rather restrictive and does ask a bit too much out of everyone, so we're deciding on reeling back those changes. Reeling them back to the point where members don't need an X amount of RPs to rank up their characters, that is. We're going to do away with that completely considering that we're now taking any form of character interaction as counting towards character growth. This now includes: any RP within RPNow and forums, pesterlogs, and now Twitter threads! All that will be required is the paragraph on why that character deserves to rank up along with the corresponding currency amount.
We're going to be honest, though, in that this has mods split with no consensus. Because of that, we turn to you all. Please follow this Link that leads to a poll. If you have a suggestion outside of the two options provided, leave a reply here and we'll take it under consideration.
•Changes in currency distribution:
So now that every type of interaction counts towards ranking up (or at least, that seems to be the most likely change), the pressing issue that soon followed was figuring out how to give people the currency they deserve? Taking some member feedback and mulling it among us mods, we decided to have member assistance by having members turn in RP logs to us whether they're submitted on dA (and to the group, ofc) or simply linked to us. Everybody involved in the RP will also get full currency like the person submitting! As mentioned in the previous section, we now take RPs from RPNow, forums, pesterlogs, Twitters, and even DMs if those have been saved in a doc somewhere.
These are all the changes we currently have! There's still more to take care of which we're discussing day by day, but we feel confident enough to roll out these changes in the near future. If there are any questions or suggestions, we encourage you to speak to send us a message anywhere!
•Changes to the combat system:
Members feel pretty split in regards to our current battle system in terms of who does and doesn't like it. We (mods) see where both sides are coming from and have come up with both an alternative and compromise to our current system. In short, there will be two battle systems that will be used depending on its necessity with mod created RPs and preference for member driven RPs.
Mod RPs, especially those held on RPNow where they're more fast-paced, will employ a very simple dice system where it's more an initiative check. This means that rather than dealing with the math of everything we currently have, we're just checking on whether or not your character hits. But it won't be just that type of combat system. Depending on the RP, the enemy, or the theme will the dice be changed accordingly. Give it tiny gimmicks that could add to the RP while keeping everything fairly simple!
As for our current battle system, that's staying! We'll be rewriting things too so that it can be explained easier but know that whether it's used or not will mostly be used for more member-run RPs. It's a matter of preference and while mods were discussing it, we all felt that it truly shines more for PvP scenarios rather than having the entire group try and use it.
For plot-related RPs however? Unlikely but it's not an option that's entirely ruled out. We'll make it clear what type of dice system we'll use just in case, though.
•New age limit for the group:
The group has been a 16+ community for the longest time. Hell, a lot of us have been engaging in the community since the age of 16 or 17. While yes, those are late teen years and they know what sex is, it's forced mods to drop off a lot of the elements that make PSG the unique raunchy comedy that it is in favor of not getting in trouble with authorities for having minors interact w/ 18+ stuff (and that prudence is what led to us being a little too serious for PSG).
So to finally start reintroducing those fun elements back from what we loved about PSG, we're simply bumping up our age limit to 18+. We're not gonna screen for ages of our current members as we're sure you're all above 18 or at least that age. Besides, we've seen y'all's character twitters. We see them being horny on main all the time.
Of course, with a new age limit comes the disappearance of a filter considering we're all adults but remember that we still have a NSFW chat for more risque stuff lmao. Other chats are more for those dick jokes.
•Changes to our ranking up prerequisites:
Despite the changes to ranking up having been changed not even a month ago, we're going to make changes to it again. We realized that the new method is rather restrictive and does ask a bit too much out of everyone, so we're deciding on reeling back those changes. Reeling them back to the point where members don't need an X amount of RPs to rank up their characters, that is. We're going to do away with that completely considering that we're now taking any form of character interaction as counting towards character growth. This now includes: any RP within RPNow and forums, pesterlogs, and now Twitter threads! All that will be required is the paragraph on why that character deserves to rank up along with the corresponding currency amount.
We're going to be honest, though, in that this has mods split with no consensus. Because of that, we turn to you all. Please follow this Link that leads to a poll. If you have a suggestion outside of the two options provided, leave a reply here and we'll take it under consideration.
•Changes in currency distribution:
So now that every type of interaction counts towards ranking up (or at least, that seems to be the most likely change), the pressing issue that soon followed was figuring out how to give people the currency they deserve? Taking some member feedback and mulling it among us mods, we decided to have member assistance by having members turn in RP logs to us whether they're submitted on dA (and to the group, ofc) or simply linked to us. Everybody involved in the RP will also get full currency like the person submitting! As mentioned in the previous section, we now take RPs from RPNow, forums, pesterlogs, Twitters, and even DMs if those have been saved in a doc somewhere.
These are all the changes we currently have! There's still more to take care of which we're discussing day by day, but we feel confident enough to roll out these changes in the near future. If there are any questions or suggestions, we encourage you to speak to send us a message anywhere!