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Post by Deleted on Apr 23, 2018 17:26:34 GMT
Magic:
- Rank I Magic: Costs 5 Havocs to access 1 element (Unlocking grants 1 free spell); Costs 20 Rep Points for each spell;
Spells are used in place of the character's Weapon unless otherwise stated!
Rank I Magic: Pyromancy- Ember: Basic fire orb spell. Deals 1d10 Pyro Damage Blaze: Adds a fire element to a weapon. The weapon's damage is increased by 1d6 for 5 rounds of dice rolls. Damage Roll + (1-6 roll) Flame Thrower: Basic stream of fire. Deals 2d8 damage for everyone who rolls under your initiative. Torch: Summons a small flame to illuminate one's surroundings. Unadvised to use this spell with multiple enemies around as the caster will have higher chances of being targeted. Requires no die roll. Sear: Adds the Burned status effect. Deals an additional 1d4 damage per 5 rounds of die rolls. Dagger: Caster can summon a quick dagger shaped flame held in a reverse grip. The dagger can be used in addition to your normal attack roll. It deals 1d8 Fire damage. Fire kick: Self-explanatory. Adds Fire element damage to melee attack- can be done in addition to normal attack for 1d10 damage.
Aquira- Splash: Basic water orb spell. Deals 1d10 Aquira Damage Soak: A debuff for Pyromancy. It reduces the damage output of all Pyromancy spells by 1d10 for 3 dice rolls. Stalactite: A pointed icicle projectile. Deals 2d8 damage for everyone who rolls under your initiative. Water Whip: A forceful smack with water that can cause the Stunned status effect (TN 10-15). Stunned characters cannot roll for 1 round. Water's Reach: A spell that helps reach difficult items. Requires no die roll and is not meant to be an offensive spell. Ice Dagger: Aquira counterpart to Pyromancy's Dagger. Caster summons a dagger shaped icicle in the reverse grip. The dagger can be used in addition to your normal attack roll. It deals 1d8 Aquira damage. Dancer's Lyric: An ancient verse or dance sequence that allows the caster to reinvigorate an ally who can roll a die again in the same round. (The ally makes a separate post for that character and that will be calculated instead of the previous roll for that character)
Gale- Sonic Boom: A pressurized sound wave that can cause the Stunned status effect (TN 10-15). Stuns an enemy for 1 round of dice rolls if the spell hits. Quill Dart: Gale version of Darkmoon Arrows and Soulfire Darts. Unlike the other two, it requires no bow catalyst. Deals 1d8 Gale damage in addition to regular attack. Slipstream: A speed buff that grants an additional 1d5 points to an initiative roll for the duration of the roleplay. Tempest Blades: Small, scattered, yet sharp gusts of wind. Deals 1d8 damage to multiple enemies (determined by initiative) Defog: Nullifies all status effects from magic (status ailments, debuffs, and buffs). Spiral Arrow: A horizontal or drop kick aided by pressurized air magic at the soles of the caster's foot. Adds Gale element damage to melee attack- can be done in addition to normal attack for 1d10 damage.
Thera- Golem's Caestus: A punching glove made of stone forms around the caster's hands. All attacks deal Thera damage. Blight Thorn: Poison darts created out of a pool of Malice, inflicts 1d5 damage on multiple enemies in addition to normal attack. Inflicts Poisoned status if target rolls 8 or lower initiative Widow's Kiss: Caster sends out a kiss to a single target. Inflicts Poisoned status if target rolls 8 or lower initiative Iron Stance: The caster briefly turns statuette, being immune to any oncoming attack whether magic, weapon, or melee based. Magic immunity is only of the same rank. If the caster is in Iron Stance while being hit by Rank II magic, they will only take 1d10 damage. If hit with Rank III/S magic, they will take 50% damage. Shard Barrage: The caster creates a small ball of earth, glass, or crystal, barraging an enemy with shards at high velocities. Deals 2d8 Thera damage in addition to regular attack to all enemies that roll lower in initiative. Leaf Edge: Caster manifests a storm of sharp leaves. Deals 1d8 Thera damage in addition to regular attack.
Arcane- Soul Fire Dart: Arcane counterpart to Darkmoon arrow, a basic spell that requires a bow as a catalyst. If Immortal, a bow derived from their namesake is not a requirement. Deals 1d10 damage in addition to normal attack if Immortal Eclipse: Lessens the effect of Miracle magic by [1d6] points for 3 turns. It completely nullifies all status effects caused by Miracle magic such as buffs like Electrify and Holy Weapon. Successful cast at 11+ initiative. Curse: Causes random status ailment (TN of 5-8). Roll 1d8: status effect is determined by result:
1.Poison 2.Burn 3.Drench 4.Frozen 5.Sluggish 6.Bruise 7.Stunned 8.Blind
Profaned Weapon: Arcane counterpart to Holy Weapon. Allows the caster to buff a ghost's attack and defense by +1d10 OR damage a Soul Stone Angel ghosts by the same percentage. If Demon/Inquisitor, it grants ghosts a +5 damage and defense boost OR a +5 damage boost against Soul Stone Angel ghosts. Malice: Conjures pools of malice or physical darkness at the opponent's feet causing +1d6 more damage that lasts for 4 turns. While in effect, it grants ghosts an extra 1d4 in defense.
Vitus- Mend: Heals 10 HP Swagger: Adds a status effect called Jacked. It can be applied to self or allies. Refresh: Remove one status effect (TN of 5-7) Atonement: The caster gains a 1d6 damage increase to all of their attacks at the cost of applying the Bruised status effect. Life Giver: Caster throws out a luminous orb that heals everybody on that alignment by 15 HP. Gravity: Caster changes physics around a target, taking away 3 points from their initiative roll.
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Post by Deleted on Apr 23, 2018 17:27:19 GMT
Rank II Magic: 10 Havocs to Unlock, 40 Rep Points each. Rank II Magic requires the caster to own at least one tome of Rank I. If the caster is under Rank II, they must roll at 1 above the TN to successfully cast the magic, or roll a 9 or better on initiative if no TN is present. This rule does not apply if the caster is Rank II+
Pyromancy- Fire Orb: Rank II version of Ember, they act as homing missiles. Deals 1d15 Pyro damage. Release: Causes the Burned status effect on target. Soul Burn: A passive Pyromancy spell that conjures flames within the caster's body. Unlike Release, which causes damage, it regenerates 1d8 health per turn for 3 rounds of dice rolls. Smog: The caster emits a flammable gas which can be ignited, giving 1d10 more damage for a burst damage effect on all enemies that roll under your initiative. Aquira- Jet Stream: A pressurized stream of water that can cause the Bruised status effect (TN 10-15). Deals 2d8 damage, otherwise. Drench: Rank II version of Soak. It reduces the effectiveness of Pyromancy by 1d10 by dampening the environment. Augur of the Eldritch: An unconventional catalyst that's a writhing tentacle, believed to be discovered by Daten's heretic group the Darkblades. The catalyst summons a tentacle extending forth with great force upon provocation. It was originally an Arcane spell, but due to the catalyst, Demons have refused to categorize it as such out of disgust. Adds 1d10 extra damage until expelled. Ode of the Dancer: Rank II version of the Dancer's Lyric. Allows the caster to reinvigorate 2 allies to roll again during the same round of dice rolls, restoring +5 HP as well. Diamond Dust: The caster pelts enemies with shards of ice and has the ability to blind them, causing them to skip a round of dice rolls (Blind status effect has a TN 10-15). Gale- Quill Barrage: Rank II version of Quill Dart, making it into a volley of quills. Updraft: Creates a gale that shoots you into an air for a short amount of time. It stuns nearby enemies that roll below your initiative, causing them to skip 1 round of dice rolls. While in the air, +2 ATK to projectile attacks. Skystrike: A spell that can combo with Updraft. The caster plummets to the ground, creating a shockwave as they land, and sends any nearby enemies flying. Must be done in the same roll with Skystrike to work. Twister: A defensive/counter spell that absorbs any magic or ammo from namesake weapons. If absorbing Rank I magic/ammo, it'll cause 1d6 more damage. Rank II magic/ammo at 1d8. Rank III magic/ammo at 1d10 Harpy Claw: A spell similar to Augur of the Eldritch, except that it requires no additional catalyst. The caster can slash away at foes, their hands gaining talons for damage. Every successful hit grants them an additional 3 points to their initiative in dice rolls. These points do not stack and are used up as soon as your character rolls in the next round. Heavy Winds: Causes the Blind status effect at TN 7-15. Can be used along with normal attack.
Thera- Miasma: A thick fog that both damages targets and causes the Poisoned status effect. Deals 1d5 damage for 2 rounds; TN 10-16 for Poison. Aromatherapy: A cloud of pollen that causes the Sluggish status effect for 1d5 turns. Comet Strike: Rank II version of the Golem's Caestus that also adds +3 points to the caster's initiative roll. These points do not stack and are used up as soon as your character rolls in the next round. Floral Frenzy: Let plants do the work for you. Caster augments nearby plants into a drone-type add. Each successful hit will give a random status effect to the target. Quicksilver: Ammo for firearm-based weapons that gain a Poison Strike bonus to their damage, causing 1d10 more damage per hit.
Arcane- Soul Fire Spear: Rank II version of Soul Fire Dart. It increases the caster's initiative rolls by 3 with each successful hit. These points do not stack and are used up as soon as your character rolls in the next round. Wicked Weaves: An ancient Arcane spell created by a witch of old. The spell allows an Immortal caster to weaponize Soul Threads within their bodies. For humans, it allows their clothing to become weapons. These can be used along with normal attack and deal 1d15 damage. Shadow Step: Allows the user to blend in with their environment (TN of 10-13) Caster is impervious to nonmagical attacks and cannot be selected as a target unless light is cast in their direction (TN 12+) Soulfire Eye: A grotesque catalyst in the form of a disembodied eye. Shoots lazers that cause 2d10 damage. Denial & Torment: Forbids enemies from using magic with status effects or from using the same spell twice in one RP. Requires the caster's HP to remain above 50%. (TN 10+) Mind Break: Forces a target into Berzerk state that does not have the benefits of Berzerk. Target attacks allies and enemies with no regard to who, and must roll 10+ in initiative to break free. (TN 8+)
Vitus- Restore- Rank II version of Mend, healing 20 HP. Aura Break- Negates the status effect or damage bonus of any incoming spell, forcing the spell to only have base damage output. The effect of this spell can last for the entire RP or until it's negated. Discord- Doubles the amount of damage taken on an enemy of choosing. The caster can only keep this status effect on one person at a time. Quickdraw- Humans sacrifice 5 points of HP for ammo if they are bow or firearm users. Ammo created through Quickdraw deals an additional 1d10 damage. Buff lasts 1d5 turns.
Harmony: Heals 15 HP per round of dice rolls on an ally of choosing. Its effects last until the caster chooses a new ally, it's negated by a spell, or the RP finishes. Gravity+: Caster changes physics around a target, taking away 6 points from their initiative roll.
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Post by Deleted on Apr 23, 2018 17:28:04 GMT
Rank III/S Magic: 10 Havocs to Unlock, 60 Rep Points each. Rank III Magic requires the caster to own at least one tome of Rank I or Rank II. If the caster is Rank II or under, they must roll at 2 above the TN to successfully cast the magic, or roll a 13 or better on initiative if no TN is present. If the character is Rank II+ or owns a Rank II tome of the same element, this does not apply. Pyromancy- Lord's Flame: A versatile Pyromancy spell. It's default use is a volley of homing missiles that add the Burned status effect for 1d8 damage each turn, only lifting after another spell has been applied to negate the effect or the character runs out of HP. It can also be used to buff the caster's weapon exponentially by 1d12 and also tack on the Burned status effect. Buff: Damage Roll + 1d12 Wolf's Blood: The caster draws fire from within, allowing their initiative rolls to gain an additional 8 points. It also raises their damage by 1d12 but adds the Bruised status effect. The spell does allow for blood manipulation (their own blood, though) and if they're attacking with blood, it can add a Burned status effect to the target. Molten Core: The caster draws fire from within, raising their defense by 1d20 and initiative rolls by 8 points. Characters during Molten Core will deal deal a 1d12 burst damage effect with any Pyromancy spell. Fire Emblem: A versatile Pyromancy spell. It's default use is to negate the debuff effects of Aquira magic. Once cast, it creates a terrain effect where Pyromancy magic is buffed and Aquira magic is debuffed exponentially by 1/2. This allows for massive amounts of burst damage if using other Pyromancy spells. Made of Cinders: Its function is similar to that of Fortitude. The caster draws fire from within, healing 20 HP once their HP has been reduced to 0. Upon resurrection, it grants them a fire weapon buff at 2d8. Aquira- Rime Lance: The caster summons columns of ice. The columns remain as a terrain effect, weakening the power of Pyromancy spells by 75% until the end of the RP or until it's nullified and negates any buffs/status effects from Pyromancy. Moonlight's Sonata: Rank III version of Ode of the Dancer. It can revive 1 ally with 10 HP and reinvigorate another to roll again in a round of dice rolls, healing 5 HP points. This spell can be used twice in a RP. Horrorterrors: A grotesque catalyst that appears to be a slug. If provoked, the slug will create a contained nova explosion of Aquira magic that can stun enemies to skip 1 round of dice rolls. It protects the caster from all Pyromancy status effects until the effect is negated or the RP ends. Gale- Dragon Blade: Bladed weapons only. Imbues the blade with draconic power, raising its damage by 1d12 for 1d3 turns. Dragon Strike: Ammo and Bow weapons only. Imbues the user's ammo with draconic power. Lasts 1d3 turns. Banshee Shriek: A spell cast by screaming at your enemies- enhances caster's voice to cause all enemies -5 to their attack. TN 10-17 causes Stun status effect to enemies who roll lower.[/div] Skybound Battle: TN 12-17; The battle is now in the air. Melee attacks now deal -10 damage and initiative is -3 to all attacks using melee weapons. Ill Winds: Arcane winds that cause a status ailment to all those who roll below you. (TN 1-3) Poison, (TN 4-6) Blind, (TN 7-9) Frozen, (TN 10-13) Bruised, (TN 14-16) Stunned, (TN 17-19) Sluggish, (TN 20) -30 HP to all Rocket Punch: A high speed punch that deals 30 Damage to target, ignoring defense boosts. Lowers all damage to caster by -5 for 2 rounds. Thera- Diamond is Unbreakable: With a 1d20 defense increase, the caster can absorb an attack and counterattack with a 1d12 damage increase of the total damage from the incoming attack. Enemy Damage Roll + (.35 x Enemy Damage Roll) Golem's Protection: Negate any incoming attacks for one round of dice rolls on self
Theramancer: A buff that adds an additional 2d20 to casters that have Golem's Protection or Golem's Caestus cast on them
Arcane- Profaned Flame: Reinforces weapons with magic that is both Arcane and Pyromancy-based. If the hit is successful, it applies for the Hexed and Burned status effect. It also adds 1d12 more damage to all Arcane spells only once, meaning that buffs cannot stack. Crossbreed's Talon: A projected scythe that can be conjured from an apparent talon of a child born of dragons. It saps 30 HP from a target. Calamity Flame: Fire made of Malice that if used on Heaven-aligned characters, it'll deal an additional 1d12 for a burst damage effect. It can also be used to buff a ghost's damage and defense by 1d20. Psychobreak: An Arcane version of Psychoshock, the caster produces a contained explosion of Arcane energy that deals 1d12 for a burst damage effect against Heaven-aligned characters. Defiled Martyr's Glove: A catalyst that, when worn, allows the caster to conjure Arcane homing missiles. These deal 2d20 damage and ignore all decreases to attack. Profane Dragon's Stone: A catalyst that allows the caster to temporarily summon an Arcane dragon which shoots Arcane-based fire. Undead Curse: Reverses the effect of Vitus magic. Rather than healing, Vitus damages. The roll is contended, they have to roll higher than someone applying a healing spell and can only be used on one person at a time. This uses up your action for the round.
Vitus- Resurrect: Revives one ally at full HP every 2 rounds of dice rolls.
Revitalize: Heals 30 HP. Breath of Life: When an ally is at 5 HP or lower, the caster may give half their current health to them. Graviton Surge: Caster changes the physics around targets. Anyone that rolls under the caster in initiative will suffer a -10 initiative loss for 3 rounds of dice rolls.
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Post by Deleted on Apr 27, 2018 11:21:57 GMT
Virgin certainly wants the Aquira Magic and for her free she'd love her own writhing tentical pal.
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Post by Deleted on Apr 27, 2018 13:28:04 GMT
Obi turns to VK, tapping his chin. He starts shifting through tomes and scrolls before bringing his attention back to his customer, placing a few on the table in front of them.
"Augur of the Eldritch is a Rank II spell. In order to get it, you also have to unlock Rank I magic. I suppose you'd like to unlock both, in which case you can choose a Rank I spell as well." He explains, placing his hand on the tome, "The cost will be 15 Havocs."
He pauses and looks back up at her.
"If you're still willing to make the purchase, I'm not going to stop you."
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Post by Deleted on Apr 27, 2018 17:35:05 GMT
Virgin Killer claps,"That sounds absolutely lovely~! I'm most certainly willing. Hmm for rank one... I'd like the ice dagger."
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Post by Deleted on Aug 14, 2018 3:08:08 GMT
As the shops' door open, Dress Socks and G-Strings walks inside the shop and walk over to Obi with light smile on their faces.
"Hello again, Mr. Obi." Dress Socks said in his calm, smooth tone. "It's nice to see you again in this fine shop that you and your employees work so hard to maintain and organize. Not to mention that incense smell, it's really exquisite. Now I know your busy at the moment, but we like to purchase two magic spells from your shop. For each of us of course."
"For me, I would like to buy Rank I Gale Magic: Quill Dart, and Rank I Gale Magic: Defog. Please."
"And for me," G-Strings said, "I would like to buy Rank I Thera Magic: Iron Stance, and Rank I Thera Magic: Leaf Edge. Please."
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Post by Deleted on Aug 21, 2018 23:33:01 GMT
Obi turned to face the two demons with the same complacent expression as usual, putting his hands together with a clap. "Thank you for the compliment, but I run this shop myself." He mused, "Ah, regardless, we have 4 spells, so the total tab will be 40 RP from each of you."
He placed the scrolls in front of their new respective owners with his mysterious smile.
"Thank you for your business as usual." He said with a short bow, "Also, if you don't want the scent of the incense to linger, I suggest you dust yourself off at the door. It tends to attract less savory types when unchecked."
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Post by Deleted on Aug 26, 2018 6:43:07 GMT
"Oh!" Dress Socks raise his eyebrow, surprisingly. "Then I gotta say, your doing an excellent job." He said, giving a thumps up.
As Obi present their scrolls to them and heard the amount they need to give, Dress Socks pull out his wallet from his right pocket and gave Obi 40 rep points to him. While G-Strings pulls out her wallet from her Light Beige Quilted Handbag and gave Obi 40 rep points also.
"Same here." Dress Socks said, also doing a short bow, "These magics will come in handy when it come to our missions."
"Indeed they will." G-Strings said, also doing a short bow, "and thank you for the heads up of this incense that's on our clothes."
As they walk towards the exit, they dusted off the incense smell at the door as best as they can. When they're finish dusting, they turn their heads towards Obi, and wave to him. "Have a nice day, Mr. Obi." Dress Socks said. "Well see you again soon." G-Strings said. When they're done waving, they walk out of the shops' door and left Magic Shop.
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Post by Deleted on Sept 19, 2018 23:11:27 GMT
A gentle smile was across Etch as the caster always had with him whenever he acquired new spells.
"Hey again... I'd like to finish off my Rank I Vitus magic tree and get Life Giver and Gravity, as well as start on my Rank II Arcane Magic and get Shadow Step for my free spell, and Mind Break"
He was flipping through one of his spare tomes as he named of spells, he's clearly been doing his research.
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Post by Deleted on Sept 19, 2018 23:22:45 GMT
Obi watched Etch for a moment before turning around to rummage through his spell tomes and scrolls. He found what he wanted and placed them on the counter in front of the boy. "From Vitus to Arcane. Quite a jump for our rising star, hmm?" He seemed to be teasing, "It seems your research is paying off. 20 Rep points per Rank I spell, and a new Rank II element with an additional spell for 10 Havocs and 40 Rep Points. The total is 80 Rep and 10 Havocs." He slid the bundle to Etch. "I heard people aren't fond of young ones using the Shadow Step outside of battle, so be aware of that. Don't go sliding into places you don't belong, now." He hummed.
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Post by Deleted on Sept 21, 2018 3:10:08 GMT
Ribbon never really expected to find herself entering a magic shop, but here she was, walking through one's doors. She avoided eye contact with Obi as she entered.
"Ech, I guess it was inevitable, but I'd like to purchase some magic." Ribbon explained, a reluctance in her posture bringing her to tense her body while she eyed the various options and walked up to the shopkeeper, finally looking up at her face. "I guess... I'd like to purchase access to pyromancy, and then the blaze spell."
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Post by Deleted on Sept 25, 2018 16:35:37 GMT
"Unwilling to use magic? Fire is quite a destructive force, you know." Obi replied, staring at her with his unwavering mischievous smile and unblinking gaze, "If that's your choice,then so be it. Careful are the hands of a skilled mage, so use it wisely lest you want to singe your uniform." He slid the scrolls toward her without breaking eye contact. "That's 5 havocs. Paying me is also unavoidable."
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Post by Deleted on Oct 9, 2018 14:28:56 GMT
"Hello, Obi," Circlet said as she approached the shopkeep, "I would like to unlock Rank I Pyromancy and Arcane Magic. And I'd like to purchase every spell from both."
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Post by Deleted on Oct 10, 2018 16:35:15 GMT
"Ah, yes. Another Demon who wishes to cause destruction. Pyromancy seems to be quite popular nowadays." Obi said, his eyes locked on Circlet. He shrugged in a nonchalant manner and turned to collect the tomes and pieces for her, turning back to place them on the counter after he had gotten them all. "10 Havocs and 200 Rep. I enjoy people who are so willing to buy much in bulk. Thank you for your patronage, Mrs. Circlet." He said with a courteous nod.
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