Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 28, 2017 23:39:14 GMT
Normal Henshins:
Range boost by 3
-Ex. Roll Range of 10, add 3, result is 13 Range
Damage subtraction by 2
-Ex. Opponent roll 10 damage, subtract 2, take 8 damage
Damage boost by 2
-Ex. Roll 10 damage, add 2, deal 12 damage
Overdrive/Primal Henshins:
Regain 15 HP
Range boost by 6
Damage subtraction by 4
Damage boost by 4
Exhaustion roll:
These rolls determines whether or not the immortal in their overdrive/primal henshin forms begin to exhaust their strength from overuse of their forms. When they roll at or over a certain number (which depends upon rank) they lose some HP, which increases by 1 each time you roll at or over the exhaustion number, so only use these forms if you really need to. The starting amount of HP lost is also dependent on rank.
How it works:
Roll D50
Rank 1:
Exhaustion number - 20
Starting HP loss amount - 4
Rank 2:
Exhaustion number - 30
Starting HP loss amount - 3
Rank 3:
Exhaustion number - 40
Starting HP loss amount - 2
S Rank:
Exhaustion number - 45
Starting HP loss amount - 1
-Ex. HP is 10 and Exhaustion number is 20. Roll 21, subtract 4 HP, result is 6 HP. Roll 20, subtract 5 HP, result is 1 HP
Fusions:
Same mechanics as Overdrive/Primal Henshins, with the exception of not having to roll for exhaustion.
|
|