Post by Kro on Apr 26, 2018 0:41:42 GMT
With the new weapons crafting system, members can now make interesting weapons for their humans. Whether it's to give your human the ability to damage a ghost at earlier ranks or something for their build, the sky's the limit! Or at least it's limited to what the shops offer. However, crafting weapons seem a little pricey, especially Champion Weapons. To kick things off, we're offering rare Legendary Weapons! Legendary Weapons will only appear in flash sales in very limited quantities, but they'll at least be much cheaper than that of Champion weapons.
Today's sales includes:
Unicorn Rapier:
A rapier whose blade is imbued with Soul Threads of unknown origin. It's said this blade was used by a Legendary Ghost Hunter back before the crusades to slay ghosts of all types, and its power matched that of an Ophanim. Of course, many of the stories are unfounded, but its power and skill is matched by its owner.
--
Alignment: Unaligned
Attack: +1d10 against Ghosts/Lost Souls
Skills:
Hornthrust: Jab an opponent with blinding speed and deal an even 15 Damage! This skill cannot be blocked by initiative under 20.
Shining Beacon: The blade to the Unicorn Rapier shines bright! Enemies rolling under initiative are now Blinded for one turn.
Power Beam: If user rolls 15 or better for initiative, they may shoot a projectile beam at opponent that deals 50% more damage.
Additional Details:
+If casting magic while using this weapon, your initiative gains +2
+If in battle against another sword, +1d5 to attack
-This blade cannot be heated, sharpened, or reinforced
Today's sales includes:
Unicorn Rapier:
A rapier whose blade is imbued with Soul Threads of unknown origin. It's said this blade was used by a Legendary Ghost Hunter back before the crusades to slay ghosts of all types, and its power matched that of an Ophanim. Of course, many of the stories are unfounded, but its power and skill is matched by its owner.
--
Alignment: Unaligned
Attack: +1d10 against Ghosts/Lost Souls
Skills:
Hornthrust: Jab an opponent with blinding speed and deal an even 15 Damage! This skill cannot be blocked by initiative under 20.
Shining Beacon: The blade to the Unicorn Rapier shines bright! Enemies rolling under initiative are now Blinded for one turn.
Power Beam: If user rolls 15 or better for initiative, they may shoot a projectile beam at opponent that deals 50% more damage.
Additional Details:
+If casting magic while using this weapon, your initiative gains +2
+If in battle against another sword, +1d5 to attack
-This blade cannot be heated, sharpened, or reinforced
Chaos Gunspear:
Despite it being called a gunspear, it doesn't actually shoot real ammunition but it does shoot magic. The spear was rumored to have belonged to a half-ling Mercer of demonic descent who was thought to be the catalyst of the Dolomite Kingdom's fall. It's said to rival the power of Absolutes but these claims are unfounded, probably said to create a certain image of an individual that never existed. Other sources said it's simply a Demon's weapon forged eons ago before Immortals figured out how to summon weapons from their namesakes.
--
Alignment: Profaned/Hellbent.
Attack: +1d10 for Arcane spells.
Skills:
Counter: Regardless of initiative, the owner can counterattack once they hit 50% HP.
Additional Details:
-Reduces the amount of damage given by -5 points if used as a melee weapon.
+Gives a +3 on your initiative if an Arcane spell is cast.
+Gives an additional +5 on damage to Arcane spells.
-This weapon cannot be enhanced
Fluttering Lantern:
A staff with a hanging lantern thought to have been taken from a malevolent spirit but whose light seems forged of mystical butterflies.. Forged in the East by some ancient weaponsmith, it has a long history of being used by those that heal. With an ever glowing light, the Fluttering Lantern shines bright in the darkest of places and guides the lost to salvation.
--
Alignment: Divine/Heavenbent.
Healing: +1d10 for Vitus spells initiative
Skills:
Serendipity: Cures debuffs and allows user to rolls an additional +1d5 for Mend if cast that turn.
Light the Way: Causes foe to become Confused for one turn, your healing spells gain +2 during this turn.
Merciful Wings: If the user rolls 15 or better for initiative, the user can resurrect an ally. If the user rolls a 20 initiative it also allows user to strike at an enemy with a flurry of butterflies on a +1d5 die.
Additional Details:
+If using Vitus magic while wielding this weapon, your initiative gains +2
+If using Miracle magic while wielding this weapon, your initiative gains +1
-Using this weapon as a blunt object reduces damage given by -5
-Wielding this weapon disallows use of Profaned magics while equipped
-This weapon cannot be enhanced
All weapons are bid only auctions, meaning there is no autobuy auction. Bids start at 10 coins. Good luck!
Despite it being called a gunspear, it doesn't actually shoot real ammunition but it does shoot magic. The spear was rumored to have belonged to a half-ling Mercer of demonic descent who was thought to be the catalyst of the Dolomite Kingdom's fall. It's said to rival the power of Absolutes but these claims are unfounded, probably said to create a certain image of an individual that never existed. Other sources said it's simply a Demon's weapon forged eons ago before Immortals figured out how to summon weapons from their namesakes.
--
Alignment: Profaned/Hellbent.
Attack: +1d10 for Arcane spells.
Skills:
Counter: Regardless of initiative, the owner can counterattack once they hit 50% HP.
Additional Details:
-Reduces the amount of damage given by -5 points if used as a melee weapon.
+Gives a +3 on your initiative if an Arcane spell is cast.
+Gives an additional +5 on damage to Arcane spells.
-This weapon cannot be enhanced
Fluttering Lantern:
A staff with a hanging lantern thought to have been taken from a malevolent spirit but whose light seems forged of mystical butterflies.. Forged in the East by some ancient weaponsmith, it has a long history of being used by those that heal. With an ever glowing light, the Fluttering Lantern shines bright in the darkest of places and guides the lost to salvation.
--
Alignment: Divine/Heavenbent.
Healing: +1d10 for Vitus spells initiative
Skills:
Serendipity: Cures debuffs and allows user to rolls an additional +1d5 for Mend if cast that turn.
Light the Way: Causes foe to become Confused for one turn, your healing spells gain +2 during this turn.
Merciful Wings: If the user rolls 15 or better for initiative, the user can resurrect an ally. If the user rolls a 20 initiative it also allows user to strike at an enemy with a flurry of butterflies on a +1d5 die.
Additional Details:
+If using Vitus magic while wielding this weapon, your initiative gains +2
+If using Miracle magic while wielding this weapon, your initiative gains +1
-Using this weapon as a blunt object reduces damage given by -5
-Wielding this weapon disallows use of Profaned magics while equipped
-This weapon cannot be enhanced
All weapons are bid only auctions, meaning there is no autobuy auction. Bids start at 10 coins. Good luck!